public interface Behavior
GoalAPI, which can be made backwards compatible by extending
BehaviorGoalAdapter. A behavior is a common term for the parts of a behavior tree, which is a simple directed acyclic graph (DAG) for AI that is easy for designers to use. It is a simple state machine using
BehaviorStatusas the separate states. This can be represented as shouldExecute() returning true -> RUNNING -> FAILURE | SUCCESS. The graph is made up of many
Sequences, with the leaf nodes being concrete actions.
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