Class FollowTrait

All Implemented Interfaces:
Runnable, Listener

public class FollowTrait extends Trait
Persists a Player to follow while spawned. Optionally allows protecting of the player as well.
  • Constructor Details

    • FollowTrait

      public FollowTrait()
  • Method Details

    • follow

      public void follow(Entity follow)
      Sets the Entity to follow
    • getFollowing

      public Entity getFollowing()
    • getFollowingMargin

      public double getFollowingMargin()
    • isActive

      public boolean isActive()
      Returns whether the trait is actively following a Entity.
    • isEnabled

      public boolean isEnabled()
    • onDespawn

      public void onDespawn()
      Description copied from class: Trait
      Called just before the attached NPC is despawned. NPC.getEntity() will be non-null.
      onDespawn in class Trait
    • onSpawn

      public void onSpawn()
      Description copied from class: Trait
      Called when an NPC is spawned. NPC.getEntity() will return null until this is called. This is also called onAttach when the NPC is already spawned.
      onSpawn in class Trait
    • run

      public void run()
      Description copied from class: Trait
      Called every tick if overridden.
      Specified by:
      run in interface Runnable
      run in class Trait
    • setFollowingMargin

      public void setFollowingMargin(double margin)
    • setProtect

      public void setProtect(boolean protect)
      Sets whether to protect the followed Entity (similar to wolves in Minecraft, attack whoever attacks the entity).