Package net.citizensnpcs.trait
Class FollowTrait
java.lang.Object
net.citizensnpcs.api.trait.Trait
net.citizensnpcs.trait.FollowTrait
Persists a
Player
to follow while spawned. Optionally allows protecting of the player as well.-
Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Sets theEntity
to followdouble
boolean
isActive()
Returns whether the trait is actively following aEntity
.boolean
void
Called just before the attachedNPC
is despawned.void
onSpawn()
Called when anNPC
is spawned.void
run()
Called every tick if overridden.void
setFollowingMargin
(double margin) void
setProtect
(boolean protect) Sets whether to protect the followed Entity (similar to wolves in Minecraft, attack whoever attacks the entity).
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Constructor Details
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FollowTrait
public FollowTrait()
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Method Details
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follow
Sets theEntity
to follow -
getFollowing
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getFollowingMargin
public double getFollowingMargin() -
isActive
public boolean isActive()Returns whether the trait is actively following aEntity
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isEnabled
public boolean isEnabled() -
onDespawn
public void onDespawn()Description copied from class:Trait
Called just before the attachedNPC
is despawned.NPC.getEntity()
will be non-null. -
onSpawn
public void onSpawn()Description copied from class:Trait
Called when anNPC
is spawned.NPC.getEntity()
will return null until this is called. This is also called onAttach when the NPC is already spawned. -
run
public void run()Description copied from class:Trait
Called every tick if overridden. -
setFollowingMargin
public void setFollowingMargin(double margin) -
setProtect
public void setProtect(boolean protect) Sets whether to protect the followed Entity (similar to wolves in Minecraft, attack whoever attacks the entity).
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