public class MoveToGoal extends BehaviorGoalAdapter
resetpublic void reset()Description copied from interface:
GoalResets the goal and any resources or state it is holding.
runpublic BehaviorStatus run()Description copied from interface:
BehaviorRuns the behavior for one 'tick', optionally changing the state that it is in.
- The new state
shouldExecutepublic boolean shouldExecute()Description copied from interface:
BehaviorReturns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value of
Behavior.run()which is repeatedly called by the executing node.