Package net.citizensnpcs.api.ai
Interface Goal
- All Known Subinterfaces:
PrioritisableGoal
- All Known Implementing Classes:
AbstractBlockBreaker
,BehaviorGoalAdapter
,BlockBreaker
,Callback
,Composite
,Decorator
,Empty
,FollowPathGoal
,ForwardingBehaviorGoalAdapter
,IfElse
,Loop
,MoveToGoal
,Precondition
,Selector
,Sequence
,StatusMapper
,TargetNearbyEntityGoal
,TimerDecorator
,WanderGoal
public interface Goal
Represents a Goal that can be added to a
GoalController
.
A Goal represents an abstract node in a tree of events. It can be anything from attacking players to a villager. By
using the GoalSelector
provided in shouldExecute(GoalSelector)
the Goal can traverse its tree of
behaviours.-
Method Summary
Modifier and TypeMethodDescriptionvoid
reset()
Resets the goal and any resources or state it is holding.void
run
(GoalSelector selector) Updates the goal.boolean
shouldExecute
(GoalSelector selector) Returns whether the goal is ready to start.
-
Method Details
-
reset
void reset()Resets the goal and any resources or state it is holding. -
run
Updates the goal. -
shouldExecute
Returns whether the goal is ready to start.- Parameters:
selector
- The selector to use during execution- Returns:
- Whether the goal can be started.
-