Package net.citizensnpcs.api.ai.goals
Class WanderGoal
java.lang.Object
net.citizensnpcs.api.ai.tree.BehaviorGoalAdapter
net.citizensnpcs.api.ai.goals.WanderGoal
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Nested Class Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic WanderGoal.Builder
void
pause()
void
reset()
Resets the goal and any resources or state it is holding.run()
Runs the behavior for one 'tick', optionally changing the state that it is in.void
setDelay
(int delayTicks) void
setPathfind
(boolean pathfind) void
setXYRange
(int xrange, int yrange) boolean
Returns whether the behavior is ready to run.void
unpause()
Methods inherited from class net.citizensnpcs.api.ai.tree.BehaviorGoalAdapter
create, run, shouldExecute
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Method Details
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pause
public void pause() -
reset
public void reset()Description copied from interface:Goal
Resets the goal and any resources or state it is holding. -
run
Description copied from interface:Behavior
Runs the behavior for one 'tick', optionally changing the state that it is in. -
setDelay
public void setDelay(int delayTicks) -
setPathfind
public void setPathfind(boolean pathfind) -
setXYRange
public void setXYRange(int xrange, int yrange) -
shouldExecute
public boolean shouldExecute()Description copied from interface:Behavior
Returns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value ofBehavior.run()
which is repeatedly called by the executing node.- Specified by:
shouldExecute
in interfaceBehavior
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unpause
public void unpause() -
builder
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