Class WanderGoal

All Implemented Interfaces:
Goal, Behavior, Listener

public class WanderGoal extends BehaviorGoalAdapter implements Listener
A sample Goal/Behavior that will wander within a certain block region.
  • Method Details

    • blockFilter

      public Function<Block,Boolean> blockFilter()
    • pause

      public void pause()
    • reset

      public void reset()
      Description copied from interface: Goal
      Resets the goal and any resources or state it is holding.
      Specified by:
      reset in interface Behavior
      Specified by:
      reset in interface Goal
    • run

      public BehaviorStatus run()
      Description copied from interface: Behavior
      Runs the behavior for one 'tick', optionally changing the state that it is in.
      Specified by:
      run in interface Behavior
      The new state
    • setDelay

      public void setDelay(int delayTicks)
    • setPathfind

      public void setPathfind(boolean pathfind)
    • setXYRange

      public void setXYRange(int xrange, int yrange)
    • shouldExecute

      public boolean shouldExecute()
      Description copied from interface: Behavior
      Returns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value of which is repeatedly called by the executing node.
      Specified by:
      shouldExecute in interface Behavior
    • unpause

      public void unpause()
    • builder

      public static WanderGoal.Builder builder(NPC npc)