Interface | Description |
---|---|
AttackStrategy | |
EntityTarget | |
Goal |
Represents a Goal that can be added to a
GoalController . |
GoalController |
Represents a collection of goals that are prioritised and executed, allowing behaviour trees via a
GoalSelector or by implementing Behavior . |
GoalController.GoalEntry | |
GoalSelector | |
Navigator |
Represents the pathfinding AI of an
NPC . |
PathStrategy |
A pathfinding strategy directed at a target.
|
PrioritisableGoal |
A dynamically prioritisable
Goal . |
StuckAction |
Class | Description |
---|---|
AbstractPathStrategy | |
NavigatorParameters | |
SimpleGoalController |
A simple
GoalController implementation that stores goals as a ArrayList . |
SimpleGoalEntry | |
TeleportStuckAction |
Enum | Description |
---|---|
TargetType |
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