public class ChunkBlockSource extends CachingChunkBlockSource<org.bukkit.Chunk>
world
Constructor and Description |
---|
ChunkBlockSource(org.bukkit.Location location,
float radius) |
ChunkBlockSource(org.bukkit.World world,
int x,
int z,
float radius) |
Modifier and Type | Method and Description |
---|---|
protected org.bukkit.Chunk |
getChunkObject(int x,
int z) |
protected BoundingBox |
getCollisionBox(org.bukkit.Chunk chunk,
int x,
int y,
int z) |
protected int |
getLightLevel(org.bukkit.Chunk chunk,
int x,
int y,
int z) |
protected org.bukkit.Material |
getType(org.bukkit.Chunk chunk,
int x,
int y,
int z) |
getCollisionBox, getMaterialAt, getWorld
getCollisionBox, getMaterialAt
public ChunkBlockSource(org.bukkit.Location location, float radius)
public ChunkBlockSource(org.bukkit.World world, int x, int z, float radius)
protected org.bukkit.Chunk getChunkObject(int x, int z)
getChunkObject
in class CachingChunkBlockSource<org.bukkit.Chunk>
protected BoundingBox getCollisionBox(org.bukkit.Chunk chunk, int x, int y, int z)
getCollisionBox
in class CachingChunkBlockSource<org.bukkit.Chunk>
protected int getLightLevel(org.bukkit.Chunk chunk, int x, int y, int z)
getLightLevel
in class CachingChunkBlockSource<org.bukkit.Chunk>
protected org.bukkit.Material getType(org.bukkit.Chunk chunk, int x, int y, int z)
getType
in class CachingChunkBlockSource<org.bukkit.Chunk>
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