Class AbstractBlockBreaker

All Implemented Interfaces:
Goal, Behavior

public abstract class AbstractBlockBreaker extends BlockBreaker
  • Field Details

  • Constructor Details

  • Method Details

    • getDamage

      protected abstract float getDamage(int tickDifference)
    • getItemStack

      protected ItemStack getItemStack()
    • reset

      public void reset()
      Description copied from interface: Goal
      Resets the goal and any resources or state it is holding.
    • run

      public BehaviorStatus run()
      Description copied from interface: Behavior
      Runs the behavior for one 'tick', optionally changing the state that it is in.
      Returns:
      The new state
    • setBlockDamage

      protected abstract void setBlockDamage(int damage)
    • shouldExecute

      public boolean shouldExecute()
      Description copied from interface: Behavior
      Returns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value of Behavior.run() which is repeatedly called by the executing node.