Package net.citizensnpcs.api.ai.goals
Class FollowPathGoal
java.lang.Object
net.citizensnpcs.api.ai.goals.FollowPathGoal
- All Implemented Interfaces:
Behavior
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic FollowPathGoalcreate(NPC npc, List<MoveToGoal> path) static FollowPathGoalcreateFromLocations(NPC npc, List<Location> path) voidreset()Resets the behavior and any state it is holding.run()Runs the behavior for one 'tick', optionally changing the state that it is in.booleanReturns whether the behavior is ready to run.
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Constructor Details
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FollowPathGoal
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Method Details
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reset
public void reset()Description copied from interface:BehaviorResets the behavior and any state it is holding. -
run
Description copied from interface:BehaviorRuns the behavior for one 'tick', optionally changing the state that it is in. -
shouldExecute
public boolean shouldExecute()Description copied from interface:BehaviorReturns whether the behavior is ready to run. Note this is called once when deciding whether to start execution of a leaf node. The actual execution status is determined by the return value ofBehavior.run()which is repeatedly called by the executing node.- Specified by:
shouldExecutein interfaceBehavior
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create
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createFromLocations
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