Uses of Package
net.citizensnpcs.api.ai.tree
Packages that use net.citizensnpcs.api.ai.tree
Package
Description
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Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcsClassDescriptionRegistry for behavior factories that can be instantiated from
DataKeyconfigurations. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.apiClassDescriptionRegistry for behavior factories that can be instantiated from
DataKeyconfigurations. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.api.aiClassDescriptionThe base class for the second iteration of the
GoalAPI, which can be made backwards compatible by extendingBehaviorGoalAdapter. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.api.ai.goalsClassDescriptionThe base class for the second iteration of the
GoalAPI, which can be made backwards compatible by extendingBehaviorGoalAdapter. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.api.ai.treeClassDescriptionThe base class for the second iteration of the
GoalAPI, which can be made backwards compatible by extendingBehaviorGoalAdapter.Context passed to behavior factories during creation.Manages signals for behavior trees.Listener interface for signal notifications.Wraps anBehaviorand runs callbacks when the underlying Behavior is finished.The base class for compositeBehaviors, which handle the transition between multiple sub-behaviors.A decorator is a wrapper over aBehavior, which can add functionality such as filteringBehaviorStatuses, conditions, timer loops and more without knowing the internals of the behavior it wraps.A decoratorBehaviorthat continues to execute its child behavior as long as a condition returnstrueand the behavior returnsBehaviorStatus.SUCCESS.A marker interface forBehaviors that indicates to any parent nodes that the behavior can be run in parallel along with other behaviors.Decorates aBehaviorand retries failures a certain number of times.A selector of sub-goals, that chooses a singleBehaviorto execute from a list.Runs eachBehaviorin sequence.Wraps anBehaviorand returns a suppliedBehaviorStatusinstead of the underlying status.Wraps aBehaviorand enforces a tick limit, after which it will returnBehaviorStatus.FAILUREand reset the childBehavior. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.api.npcClassDescriptionThe base class for the second iteration of the
GoalAPI, which can be made backwards compatible by extendingBehaviorGoalAdapter. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.npc.ai.treeClassDescriptionThe base class for the second iteration of the
GoalAPI, which can be made backwards compatible by extendingBehaviorGoalAdapter.Registry for behavior factories that can be instantiated fromDataKeyconfigurations.Manages signals for behavior trees. -
Classes in net.citizensnpcs.api.ai.tree used by net.citizensnpcs.utilClassDescriptionThe base class for the second iteration of the
GoalAPI, which can be made backwards compatible by extendingBehaviorGoalAdapter.